![]() (In addition to the improved reload rate) Anchored Mode now increases projectile speed of the equipped 120mm cannon.Ammo Capacity certifications now increase capacity by +6 each rank.Base ammo capacity increased from 30 to 60.Reload speed increased from 1.5 to 2.5 seconds.Changed to have a 3 round clip instead of 1 shot reload.Updated missile trail FX in first person so that it is easier to see.Reduced time to reload to 3.25 seconds (down from 3.5 seconds).Fixed an issue that prevented the projectile from reaching its intended top speed.Visual was set larger than intended (and larger than the actual blast damage) Reduced Vanguard 150mm AP explosion visual.Allowing it to withstand roughly 1 more hit from a weapon as powerful as a tank cannon. (The Saron has no bullet drop, while equivalent cannons do.) Projectile speed decreased slightly on all rotary cannons to help further define their role as a close range weapon.Magazine certifications reduced to 2/5/7/10.Added 10 rounds to the magazine of each rotary.Made adjustments to the Magrider so that combining strafe and forward velocity no longer provides an advantage to hill climbing.Some improvements were made for ground vehicles sliding – although hitting the slope maximum will still cause you to slide.Players in vehicles can no longer capture points.Some players may find the sensitivity to be different and should adjust the sensitivity slider. They should feel a bit smoother and more responsive. Mouse movement optimizations have been made for vehicle turrets.Fixed bug that caused client and server ammo counts to be out of sync (for example, extra underbarrel rounds on your client that were doing no damage).Ace Tool ammo packs should now be properly affected by Ammo Pack certs.This bug allowed a number of classes to carry more C4 than what was intended. Purchasing the second Medic C4 cert will no longer grant every class the ability to carry an additional C4.Reminder: Ctrl-F10 will turn off the UI.You cannot shoot or interact with terminals while this option is turned on. Ctrl-F11 will now turn off the first person arms and weapon.Defaults to ‘=’ key and can be re-mapped in the keybinding settings. This invulnerability goes away if the player moves or takes any action. Added a short invulnerability on newly spawned players.Reduced external explosion radius by 1 meter.End result with these is that direct and near misses are stronger, but the overall explosive radius is smaller.Reduced external damage radius by 1 meter.Reduced internal damage radius by 0.5 of a meter.Increased internal radius damage, from 1125 to 1250.Grenade rounds must now travel at least 10 meters before they arm and explode.Fixed underbarrel grenade launchers not doing any damage after a reload.Fixed audio not playing when in iron sights.It’s now 2 seconds to reload when reloading with at least one bullet remaining and 3 seconds if empty. Cut 100 whole milliseconds off the reload chamber time and added it to the reload empty time. Very small adjustment to reload times.Increased iron sight move speed, from 0.5x to 0.75x of the player’s base speed.Increased projectile speed, from 300m/s to 400m/s.Reduced pellet spread, from 3.0 to 2.5.Now it starts at 12m and still ends at 30m. Damage used to start scaling at 5m and end at 30m. Lowered vertical recoil, from 1.75 to 1.2 per shot.Damage used to start scaling at 5m and end at 15m. ![]() Reduced accuracy loss per shot, from 1.0 to 0.5.Lowered vertical recoil, from 1.75 to 1.5 per shot.Increased iron sight accuracy, from 0.5 to 0.4.Added medals to all weapons that were missing them.You now have to be closer to the center of the target to see their nameplate.Spotting an enemy at 30+ meters now has to be more precise.Repeated spotting without a valid target will now put your ability to spot on cooldown.Ricordiamo che il titolo è uno sparatutto in soggettiva free-to-play, scaricabile dal sito ufficiale ĭi seguito la lista dei cambiamenti in dettaglio: Inoltre non è più possibile catturare una zona quando il giocatore è all’interno dei veicoli. Grazie a questo update, il team di sviluppo ha sensibilmente migliorato l’esperienza di gioco andando a bilanciare e modificare una serie di armi, tra rinculo e gittata, e veicoli, manovrabilità e resistenza, nonché risolvere alcuni bug minori e “dulcis in fundo” migliorare le prestazioni riducendo al minimo l’effetto Lag. Sony Online Entertainment (SOE) ha reso disponibile nella giornata di oggi il nuovo aggiornamento per PlanetSide 2, titolo sviluppato da ProSieben.1 Games, inizialmente previsto per il 30 Gennaio precedente, dal peso di circa 4.5 GB. Risolti alcuni bug e migliorate le performance del gioco!
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